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(blender rendered image)  all lego parts5_edited.jpg
Call of Cthulhu Statue

The image is clickable to zoom in.

Call of Cthulhu Statue

One of my goals for this project was to portray Cthulu's initial description while having a base set from reality, but the closer you look, the more things don't seem right.
I also had limited time with the Z brush before it ran out and I wanted to test myself in trying to make a hard surface model of a soft-body creature work as a statue.

My initial thinking on why I added extra muscles was that this thing is based upon such a massive creature. It needs more muscles to move and it's immense the fact that it is not from this world.

Role: Hard Surface 
Software: Zbrush, Maya, Substance Painter, 
Techniques: Sculpted, Retopology, UV, Textured, Lighting
Year: 2025

I brought it to Maya: Retopology, UV it, set up lighting, then moved it to substance painter for textures, before returning to Maya and rendering it.

More info, different shots, turn around, on this page.

4k chulul uneited background.png
4k chulul.png

References & Progress

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