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Welcome to my website

My name is Campbell, like the soup. I have always been interested in fantastical worlds. I hope you find something you like. If you have any questions don’t hesitate to ask.

The Simpsons Alien

The Simpsons Alien

Role: Creature Modeler Software: Zbrush, Maya, Substance Painter, Techniques: Sculpted, Retopology, UV, Textured, Lighting Year: 2023 I sculpted it in Zbrush, I retopology and UV it in Maya, textured it in Substance Painter, bought it back to Maya for lighting. More info, different shots, turn around, on this page.

Wendigo

Wendigo

Role: Character Modeler Software: Zbrush, Techniques: Sculpted, Year: Ongoing I'm currently making a short film in my free time. My goal is to have in CG monster interacting with the real actors and this is the monster. Logline: Idiots go out looking for a Monster and find one. Not the final mask design. Another goal I have for it is to have muscle sims with a hair sim on top of it.

Jason Voorhees

Jason Voorhees

Role: Character Modeler Software: Zbrush, Maya, Substance Painter, Techniques: Sculpted, Retopology, UV, Textured, Lighting Year: 2024 I have tried to get a little of every Jason into this model. I sculpted him in Zbrush, I retopology and UV it in Maya, textured it in Substance Painter, bought it back to Maya for lighting. More info, different shots, turn around, on this page.

Call of Cthulhu Statue

Call of Cthulhu Statue

Software: Zbrush, Maya, Substance Painter, Techniques: Sculpted, Retopology, UV, Textured, Lighting Year: 2025 One of my goals for this project was to portray Cthulu's initial description while having a base set from reality, but the closer you look, the more things don't seem right. I brought it to Maya: Retopology, UV it, set up lighting, then moved it to substance painter for textures, before returning to Maya and rendering it. More info, different shots, turn around, on this page.

Highlights

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