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Jason Voorhees
The goal was to little details here and there that fans of the franchise could spot to so it was important to look at reference those details.
This was a useful experience of me trying to refine my workflow with Zbrush to Maya despite some challenges of the model being broken up or the high poly not wanting to bake onto the low poly. It took me a hole week to texture it all in substance painter.
Then bring it back to Maya for lighting and into photoshop to add the background.
References & Progress
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